Character Generation Rules

Character generation should be a fun and collaborative process. While the player’s have primary responsibility for building their characters I will try to be as available as much as possible to offer advice, rule interpretations, judgements on optional rule systems, etc. All random rolls for your character (abilities, hit points, starting gold) should be done on Roll20 with me present.

Allowed/Banned options

  • All the races/classes in the PHB are allowed assuming you meet their requirements.
  • Psionic characters are allowed with DM approval. Psionics however is a unique and complex system and I will expect the player to be highly familiar with the Psi rules before being allowed to play a character.
  • Child/Old characters are not allowed. Check the age tables in the PHB for your race’s starting age ranges.
  • Optional classes from core books or Forgotten Realms supplements must have DM approval. Same for kits.

Ability Scores

Method: Roll 4d6 and drop the lowest die six times assigning scores in order. Re-roll any one ability score taking the best of the two. Then switch any two scores.

Re-rolling: If the total of your ability scores is not 65 or better you may discard your rolls and start again. If your total is 65 or more and you are not satisfied with your ability scores you may roll new stats but for each set of stats you roll you must fully create a character with those stats. Characters created in this fashion that the player is not using as his character should be turned over to me to use as I see fit. Every character must be fully developed including back-story and personality.

Example: I want to play a Paladin so I start by rolling 4d6 drop the lowest for strength, followed by Dex, Con, Int, Wis, and then Cha. I get the following scores:

Str: 15
Dex: 14
Con: 9
Int: 13
Wis: 5
Cha: 13

Now at this point I know the only way I can meet the Paladin’s ability requirements is to re-roll my wisdom, get a 17 or higher and switch it then with my charisma. So I roll 4d6 again drop the lowest and this time come up with an 8. This makes my stats now:

Str: 15
Dex: 14
Con: 9
Int: 13
Wis: 8
Cha: 13

Making a Paladin is now out of the question. So is a ranger, druid or illusionist. On the other hand if I switch my strength and my charisma I can make a bard. Doing that I now have

Str: 13
Dex: 14
Con: 9
Int: 13
Wis: 8
Cha: 15

and I start making Raffa the bard. After giving him all his “crunch” and designing a good backstory and personality I decide I don’t really want to play Raffa and I want to try for a Paladin again. I give Raffa to the DM (myself in this case but we get the point) and I start rolling again. This time I get:

Str: 17
Dex: 14
Con: 14
Int: 12
Wis: 13
Cha: 13

Now I know I can make a Paladin if I just switch the Str and Cha scores but before I do that I have one free re-roll. I could re-roll my Int because it is my lowest score but I would rather try for a higher Cha since that will become my Str. I re-roll my Cha and get an 8. Since the 13 is better I keep that. Then I switch my Str and Cha ending with the following stats:

Str: 13
Dex: 14
Con: 14
Int: 12
Wis: 13
Cha: 17

Happy enough with these stats I can proceed with making Novak the Paladin.

Hit Points

Characters will roll hit points as normal at first level. However, if the roll is less than half the maximum possible then the character’s hit points are raised to half the maximum. For instance if a Cleric rolls a 1 2 or 3 on his hp roll his starting hp will be raised to 4. This will only apply to your character’s first level hp die roll. All future rolls for hp will be just normal rolls.

Proficiencies

The optional proficiencies system will be used. Use the tables in the PHB to determine the amount of weapon and non-weapon proficiencies your character can choose.

Starting Wealth

Starting gold will be rolled.

Character Generation Rules

Dove's Dalelands Campaign Dove_de_Domo_Phoenix